Blockchain in Media and Entertainment Market Development Strategy, Future Plans, Competitive Landscape And Regional Forecast To 2027
Market Highlights
According to Market Research Future, the global
blockchain in media and entertainment market has been segmented on the basis of
type, platform, organization size, and application.
As an emerging technology for decentralized and
transactional data sharing, blockchain has enabled many media companies to
store digital records, exchange digital content and implement smart contracts.
Blockchain in media and entertainment industry can help worldwide media,
advertising, and entertainment organizations to fairly distribute royalty
payments with the help of distributed ledger. Further, blockchain technology
facilitates transperency of data by providing a public ledger for all the
transactions that can be validated real-time. With the help of cryptography
blockchain can secure all the transactions eliminating the interference of any
third party authority. In November 2018, New-York based media and entertainment
company named Littlstar Media, launched Ara, a new blockchain-based platform
designed to provide content creators and artists more control over their
content. Ara is a suite of blockchain-based protocols that is designed to decentralize
the ownership of content such as games, movies, music and images with the help
of tokens for authenticating transactions among content creators, publishers
and customers. Moreover, an integrated blockchain-based platform reduces the
content piracy and copyright infringements and offers effective digital rights
management solutions for the media and entertainment enterprises.
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Segmentation:
By type, the market is segmented into public, private
and consortium. Among these, the current market is dominated by public
blockchain due to being open and transparent with decentralized consensus
mechanisms such as proof of work (POW) and proof of state (POS). Bitcoin and
Litecoin blockchain are examples of popular public blockchain.
By platform, the market has been segmented into
Bitcoin, Ripple, Ethereum, R3 Corda, Hyperledger, MultiChain, and others. Among
these the Bitcoin platform accounts for a greater share owing to its wide scale
adoption followed by Ethereum as it is an open blockchain platform letting
users to build and use decentralized applications running on blockchain technology.
Hyperledger platform is expected to grow at a higher rate during the forecast
period owing to its rising applications.
By organization-size, the market has been segmented
into large enterprises and SMEs. Among these, the market is dominated by large
enterprises due to a large number of applications of blockchain in large media
enterprises such as Sony Music Entertainment. The growing number of retail SMEs
are expected to implement blockchain at a faster rate to streamline their
business processes.
By application,
the market has been segmented into content security, license & rights
management, smart contracts, payments, digital advertising, royalty
distribution, online gaming and others. Among these, the license & rights
management segment accounts for larger market share owing to adoption of
blockchain for digital rights management by large enterprises such as Sony
Music Entertainment to build a digital rights management system. The smart
contracts and royalty distribution segments are expected to register a high
growth rate during the forecast period due to media and advertising enterprises
adopting blockchain for smart contracts and royalty distribution.
Regional Analysis
The market for
global blockchain in media and entertainment is estimated to grow at a
significant rate during the forecast period from 2018 to 2024. The geographical
analysis of blockchain in media and entertainment market has been studied for
North America (the US, Canada, Mexico), Europe (the UK, Germany, France, Spain,
Italy, the rest of Europe), Asia-Pacific (China, Japan, India, Singapore,
Australia, the rest of Asia-Pacific), and the rest of the world (the Middle
East and Africa and South America).
Key Players
The Prominent
Players in the market of Global Blockchain in Media and Entertainment market
are – Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime, AS,
Auxesis Group, IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web
Services, Accenture PLC, Oracle Corporation, Nyiax Inc., MetaX, BTL Group,
Voise, and ClearCoin.
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Blockchain in Media and Entertainment Market: by Type
(Public, Private, Consortium), by Platform (Bitcoin, Ripple, Ethereum, R3
Corda, Hyperledger, MultiChain and others), by Organization Size (Large
Enterprises and SMEs), by Application (Content Security, License & Rights Management,
Smart Contracts, Payments, Digital Advertising, Royalty Distribution, Online
Gaming and others), by Region (North America, Europe, Asia-Pacific and Rest of
the World) - Forecast till 2024
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