Virtual Reality Market Size, Opportunities, Analysis and Trends by Forecast to 2027
Market Highlights
The Global Virtual Reality Market is
expected to reach USD 101.2 Billion by 2027 at a CAGR
of over 37.4% by the end of the forecast period 2017–2027.
Virtual reality
in healthcare is expanding providing many benefits such as surgery simulation,
robotic surgery, and skills training. The major advantage of VR in healthcare
is that it assists healthcare professionals in acquiring new skills and
training on new operating procedures which can be practiced in a safe
environment. In the field of diagnostics, virtual reality helps medical
practitioners to obtain better insights as compared to MRI scans and other
methods, thereby eliminating the need for invasive procedures or surgeries,
unless absolutely required. Samsung Electronics, Facebook Inc., Google LLC,
Microsoft Corporation, and Sony Corporation are the major players operating the
global VR market.
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Segmentation:
The global
virtual reality market has been segmented on the basis of component, device
type, technology, vertical, and region. Based on component, the
market has been segmented into hardware and software. The hardware
segment has further been divided into semiconductor components, sensors,
and displays. The software segment has further been divided into software
development kits and cloud based. The device type has been segmented
into head-mounted displays, gesture tracking devices, projectors &
display walls, and 3D cameras. The technology segment has been sub-segmented
into non-immersive, semi-immersive, and fully immersive. The vertical
segment has been sub-segmented into consumer electronics, aerospace &
defense, healthcare, commercial, industrial, and others. The region includes
North America, Europe, Asia-Pacific, and the rest of the world.
Regional Analysis
The global virtual reality system market is spanned
across North America, Europe, Asia-Pacific, and the rest of the
world. North America is expected to be one of the largest markets with the
highest adoption of virtual reality technology. For the purpose of analysis,
North America has been segmented into the US, Canada, and Mexico. During the
forecast period, the US is expected to be the leading region, growing at
a CAGR of 38.05%, followed by Canada with 36.01%, and Mexico
with 34.47%. The presence of key market players such as Microsoft Corporation,
Google LLC, and Facebook Inc. in the US has driven the growth of the virtual
reality market in the region. Moreover, increasing demand for VR applications
in consumer electronics and gaming and entertainment industries is further
expected to propel the growth of the virtual reality market in North America in
the near future.
On the other hand, Asia-Pacific is expected to witness
the fastest growth at a CAGR of 40.56% in the virtual reality
market during the forecast period. Increasing investments in the technological
developments and rising adoption of HMD for simulation and training purposes is
driving the market in the region. The Asia-Pacific region has been segmented
into five regions–China, Japan, India, South Korea, and the rest of
Asia-Pacific. China is dominating the market in the Asia-Pacific region owing
to various government initiatives supporting the growth of start-ups in VR
technology. India is expected to grow with the fastest CAGR of 42.09% owing
to the growing number of mobile-based VR application developers in the country.
Europe is witnessing a steady growth in the global
virtual reality market. For the purpose of analysis, Europe has been segmented
into five regions—the UK, Germany, Italy, France, and the rest of Europe.
Growing media and entertainment industry, increasing VR applications in the
education and healthcare sector, and strategic alliances among the key market
leaders and new entrants are driving the market growth in Europe. The UK,
Germany, and France are the major revenue contributors to the market in the
region.
Key Players
Some of the
Prominent Players in the global virtual reality market are Microsoft
Corporation (US), Sony Corporation (Japan), Google LLC (US), Qualcomm
Technologies, Inc (US), Facebook, Inc (US), Samsung Electronics (South Korea),
Vuzix Corporation (US), Sensics, Inc. (US), Eon Reality, Inc. (US), Avegant
Corporation (US), and Sixense Entertainment, Inc. (US).
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Virtual Reality Market Research Report: by Component
(Hardware and Software), by Device Type (Head-Mounted Displays, Gesture
Tracking Device, Projectors and Display Walls and 3D Cameras), by Technology
(Non-Immersive, Semi-Immersive and Fully Immersive), by Vertical (Consumer
Electronics, Aerospace and Defense, Healthcare, Commercial, Industrial and
others) and Region (North America, Europe, Asia-Pacific, ROW) - Forecast till
2027
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